Independent app & game studio

An AI-native studio that actually ships.

Pax Creator makes iPhone games and calm everyday apps in native Swift. A human decides what to build and when it is good enough. Claude writes the code. Eight titles are live on the App Store, and Google Play is next.

(01) Selected work

Small apps with strong opinions.

A zombie campaign you walk in order. A prayer app that refuses to shame you. A habit tracker that understands weeks. A well you dig with a needle.

Game · Action

On the App Store since Jul 2026

01 / 04

Undead Siege

They took your family. Fifty worlds stand between you and them.

A survivors-like you walk in order. Hold the clock on one world to open the next, while cover reshapes every sight line and the route the horde takes. Three survivors, a four-weapon loadout built card by card, and thirteen evolutions with hundreds of the dead on screen.

  • 50 worlds, one campaign
  • 13 weapon evolutions
  • A daily siege with the same seed for everyone
  • First 10 worlds free; one purchase opens the rest
  • SpriteKit
  • SwiftUI
  • Game Center
Download Undead Siege: Zombie Survival on the App StoreComing soon toGoogle Play
Undead Siege screenshot 1
Undead Siege screenshot 2
Undead Siege screenshot 3
Undead Siege screenshot 4
Undead Siege screenshot 5

Lifestyle

On the App Store since Jul 2026

02 / 04

Derd

A calm prayer companion that never shames.

Prayer times, qibla, tracking and dhikr in an app that asks “did you pray?” and leaves it there. No streaks, no badges, no one else’s numbers. Colours follow the time of day, and the countdown lives on the Lock Screen and in the Dynamic Island.

  • Live Activities and widgets
  • 6 languages
  • No ads, no tracking, no account
  • 30 step-by-step prayer guides
  • SwiftUI
  • ActivityKit
  • WidgetKit
Download Derd - Prayer Times & Dhikr on the App StoreComing soon toGoogle Play
Derd screenshot 1
Derd screenshot 2
Derd screenshot 3
Derd screenshot 4
Derd screenshot 5

Health & Fitness

On the App Store since Sep 2026

03 / 04

Spanwise

A habit tracker that counts periods, not days.

“Four times a week” means four times a week — miss Tuesday and nothing breaks. Sync runs through your own iCloud and never overwrites a log. Every habit gets a small scene that fills as you keep it, and nothing in the app ever scolds you.

  • iCloud sync that keeps both sides
  • Widgets, Shortcuts and Control Center
  • No streak-loss screen
  • CSV and JSON export
  • SwiftUI
  • CloudKit
  • WidgetKit
Download Spanwise on the App StoreComing soon toGoogle Play
Spanwise screenshot 1
Spanwise screenshot 2
Spanwise screenshot 3
Spanwise screenshot 4
Spanwise screenshot 5

Game · Casual

On the App Store since Sep 2026

04 / 04

Impossible to Dig

Dig a well with a needle. 0.2 mm a tap.

A Turkish idiom for a hopeless job, taken literally: one sewing needle, twelve meters down to water. Tools are dug up, never sold — you cannot pay to dig faster. When the water finally rises, you get a share card of the whole well.

  • Tools are found, never sold
  • No ads, no timers, no energy bar
  • The first well is free, start to finish
  • One payment, once, for the rest
  • SpriteKit
  • SwiftUI
  • Game Center
Download Impossible to Dig on the App StoreComing soon toGoogle Play
Impossible to Dig screenshot 1
Impossible to Dig screenshot 2
Impossible to Dig screenshot 3
Impossible to Dig screenshot 4
Impossible to Dig screenshot 5

And four more on the shelf.

Game · Idle

Since Jul 2026

Vibe Tycoon

Ship software, one prompt at a time.

An idle game about a vibe coder building an empire from a laptop — ten tiers, from a static landing page to training a foundation model. Hire an agent and the tier runs itself, even while the app is closed.

  • Plays fully offline
  • No timers, no account
Download Vibe Tycoon: Idle Startup on the App StoreComing soon toGoogle Play

Game · Puzzle

Since Aug 2026

Daily Donut

One puzzle a day. The same board for everyone.

A 7×7 board seeded from the date and twenty moves to score as high as you can. Medals, a day streak, and an archive that lets you replay any past day. It plays fully offline.

  • 10 languages
  • No ads, no accounts, no data collection
Download Daily Donut: Blast Puzzle on the App StoreComing soon toGoogle Play

Game · Word

Since Jul 2026

Harf Zindanı

A word-building roguelite, in Turkish.

Build words from a seven-tile tray to damage the monster in front of you, then extend them with Turkish suffixes for chain bonuses. A fifty-floor campaign, an endless dungeon, and a daily dungeon shared by everyone.

  • Made for Turkish
  • Offline, no account
Download Harf Zindanı: Bulmaca Oyunu on the App StoreComing soon toGoogle Play

Game · Reflex

Since Jun 2026

Hulse

One tap. Find the moment.

A needle sweeps a dial; tap the instant it crosses the arc. One tap is the whole game — mastering it is not. Every sound effect is synthesized live, and a perfect hit dips into bullet time.

  • Synthesized sound effects
  • Offline, no sign-up
Download Hulse on the App StoreComing soon toGoogle Play

Eight releases since June 2026.

First-release dates as listed on the App Store. Every title has shipped at least one update since.

  1. HulseJun 2026
  2. Vibe TycoonJul 2026
  3. Undead SiegeJul 2026
  4. Harf ZindanıJul 2026
  5. DerdJul 2026
  6. Daily DonutAug 2026
  7. Impossible to DigSep 2026
  8. SpanwiseSep 2026

(02) Studio

Pax Creator is a founder-led studio. One person decides what gets built and when it is good enough to ship. Claude writes the code. What comes out is a catalogue of small, native, honest apps, shipped at a pace a studio this size is not supposed to keep.

Founder

Aytaç Yılmaz

Runs the studio end to end: picks the ideas, designs the products, directs the build and presses every Submit button.

What we hold ourselves to

  1. 01

    Native, no engine

    Swift, SwiftUI and SpriteKit. No cross-platform runtime and no third-party engine, so apps launch fast, stay small and use the system the way it was meant to be used: widgets, Live Activities, iCloud, Game Center.

  2. 02

    Fair by default

    No forced ads in anything we ship. If an ad plays, you asked for it, and half the catalogue has no ads at all. Where we charge, it is usually one payment, once.

  3. 03

    Calm software

    Derd never shames. Spanwise never scolds. Impossible to Dig sends exactly one notification, and only if you switch it on. We do not build guilt machines.

  4. 04

    Evidence before “done”

    Nothing is called finished without proof: a passing test run, a simulator screenshot, a measured number. The rule applies to people and to Claude alike.

  5. 05

    The last click is human

    Claude never presses Submit. Releases, pricing and privacy declarations are decided and signed off by a person.

(03) Process — built with Claude

How a release happens.

Claude Code is the engineering team. It works inside a set of studio rules and skills that carry what we learned from every previous release, so the same mistake is not made twice. People stay where judgement matters: at the start and at the end.

release gate
  • ✓ core simulation testspassed
  • ✓ app and accessibility testspassed
  • ✓ simulator buildpassed
  • ✓ release buildpassed
  • ✓ live privacy pagepassed
  • ● Submit for Reviewwaiting for a human_
  1. 01Human

    Decide

    What to build, for whom, and what good means. Direction, taste and scope are not delegated.

  2. 02Claude

    Build

    Claude Code writes the Swift: features, tests and tooling, guided by studio skills for the areas that bite, such as StoreKit, SpriteKit, layout and localisation.

  3. 03Claude + reviewer agents

    Verify

    Tests run, the simulator is driven and screenshotted. Separate agents check the diff against the plan, compare pixels with the reference, and use the build like an impatient first-time user.

  4. 04Human

    Ship

    Signing, TestFlight and store metadata are automated. The Submit for Review button is not.

(04) Platforms

iOS first. Android next.

Live now

App Store

Eight titles for iPhone, several of them for iPad too. Every app is designed and built for iOS first, in Swift, with the system features that make it feel at home there.

Our developer page on the App Store

Coming soon

Google Play

Android versions are on the way. For each app heading to Android, a porting file tracks every behaviour of the iOS version so nothing is lost in the move. The approach: share the Swift core through the Swift SDK for Android and rebuild the interface natively in Kotlin.

Coming soon to Google Play